Modular Construction
Vertex Painting
Landscape Sculpting
Dust Splines
Cloth & Wind Speed Variation
Eclipse Part 1
Eclipse Part 2
See Artwork Post :
https://www.artstation.com/artwork/0n9aKG
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I created this series of time-lapse videos for a better understanding of my process.
Based on this cabins concept art from Alex Jessup : https://www.artstation.com/artwork/X3mkn created my own concept.
For this I created a Modular Kit and used Blueprints in Unreal to build houses prefabs.
With the use of Megascans I could get tons of assets for storytelling and tillable textures, using vertex painting is a good way to blend this textures inside the Engine and get nice variations.
Also for the implementation of mid-polys, I created a Trimsheet for the heaters but mostly used tillable textures in the rest them.
For the dust I used Particle System and the Spline toot as well.
In the Animation Eclipse, I animated all the lights of the scene sliding down their intensity or changing the color, depending of the type of light.
They Ring around the eclipse was made using a texture card and a translucent material, then a basic animation the in the time line.
Hope enjoy the videos!